CAREER ACHIEVEMENTS

10+

Years of design experience

Working across multiple Countries and Continents.


8

Shipped Projects

In PC,
Console & Mobile


7

Unique Genres covered

  • Action Adventure

  • Tactics

  • Rogue-like

  • 3rd Person Shooter

  • Puzzle

  • Sports

  • Match 3


4m+

Players have played titles I’ve worked on


8/10

User Rating average

Aggregated across all projects Shipped


DESIGN ROLES FULFILLED

  • Gameplay Design

  • Creature / Enemy / Boss Design

  • System Design

  • Level Design

  • Economy Design

  • UI/UX Design

  • Narrative Design

  • Combat Design

  • Quest / Mission Design


ADDITIONAL ACHIEVEMENTS & EXPERIENCE

  • Experience with multiple Game Engines - Unreal Engine 4 and 5, and other proprietary engines.

  • Experienced designing across multiple Genres.

  • Experience in various other software areas: Google Suite for Documentation, strong Spreadsheet capability to support complex systems and game economies, Machinations proficiency.

  • Experienced in Systemic Design, Procedural Generation, and emergent gameplay moments.

  • Experience with pitching and presenting projects, features & IPs internally. Also, to external clients.

  • Experience leading cross-discipline teams on new features.

  • Extensive Pre-Production experience.

  • Experienced working in small and medium-sized studios. Startups to experienced developers.

  • Experience developing Single and Multiplayer titles. Including Cross Platform and Crossplay.

TESTIMONIALS

“I’d like to wholeheartedly recommend Finlay for his commitment to thorough, tactfully thought through designs, perpetual professional learning, and keen attention to detail.”

Ian Christy, Design Director @ Gasket Games

“During our time working together, Fin was extremely helpful in several different areas, and took on all challenges with self-motivated and enthusiastic attitude.
For the Enemy and Player Mechanic designs that I oversaw directly, he showed exceptional attention to detail and creativeness on his initial drafts and was eager to receive and action feedback.
He would be an excellent addition to any design team.”

Matt Smits, Lead Gameplay Designer @ Next Level Games

“His new designs were fully embraced by our IP partners, launching several heavy hitters. He helped manage our multiple production teams as well. It was an absolute pleasure working alongside Fin.”

Mike Man, Product Marketing Manager @ BBTV

“Finlay is an enthusiastic, detailed oriented designer who demonstrated both a broad and deep understanding of the many fields within game design. I appreciated any overlap I had with him on the project, as he had a pleasant and proactive attitude towards solving problems.”

Brock Robin, Senior Game Designer @ Gasket Games

“I've never worked with someone who's cared more for player experience and spreadsheet cleanliness/clarity to this day. I'd recommend Finlay for any team that needs a strong critical-thinking game designer who understands player perceptions and optics.”

Dawson Baitz, Game Designer @ Gasket Games